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Hirako Shinji

Hirako Shinji
Former Captain of the 5th Division and now leader of the Vizards; Shinji is usually comical and joking, but beneath his relaxed persona, Shinji is a perceptive and dedicated man. When fighting, Shinji uses his Zanpakutou's ability to disorient the enemy, making it difficult to know what is what.
Skill:

Collapse, Sakanade

Collapse, Sakanade
Shinji targets himself, permanently allowing 'Inverted World' to be used. Afterwards, this skill can be used to deal 15 affliction damage to one enemy and increase the cost of their skills by 1 random for 1 turn.
Cooldown: 0
Reiatsu required:
Classes: Strategic, Instant
Skill:

Inverted World

Inverted World
Shinji targets one ally or enemy for 1 turn. An enemy will ignore helpful effects, while an ally will ignore harmful effects. During this time, if a new harmful effect for an enemy, or helpful effect for an ally, is used on them, a counter-effect will be applied instead. This skill is invisible.
Cooldown: 2
Reiatsu required:
Classes: Strategic, Instant
Skill:

Sword Rotation

Sword Rotation
If Shinji targets one enemy, then for 1 turn, the first new harmful skill they use will be countered. If Shinji targets himself or one ally, then the first harmful skill used on them will be countered. This skill is Invisible.
Cooldown: 2
Reiatsu required:
Classes: Strategic, Instant
Skill:

Sakanade Parry

Sakanade Parry
This skill makes this character invulnerable for 1 turn.
Cooldown: 4
Reiatsu required:
Classes: Strategic, Instant
Skill:

Cero Cannon

Cero Cannon
This skill deals 20 reiatsu damage to all enemies and increases the cost of their skills by 1 random for 2 turns.
Cooldown: 3
Reiatsu required:
Classes: Reiatsu, Instant
Skill:

Vizard Mask - Shinji

Vizard Mask - Shinji
After Shinji has used 5 skills, he will summon his mask. For 2 turns, whenever Shinji is successfully damaged by a new harmful skill, he will become invulnerable for 1 turn and gain 15 points of destructible defense. During this time, 'Sakanade Parry' will swap to 'Cero Cannon'. When this skill ends, the count of skills used will reset.
Cooldown: 0
Reiatsu required: None
Classes: Strategic, Instant