Zaraki Kenpachi

Captain of the 11th division; Kenpachi is the only captain in the history of Soul Society to become a captain without knowing the name of his Zanpakutou. Kenpachi is able to withstand virtually any damage while dealing out powerful attacks due to his high reiatsu.
Skill:
Kenpachi Stab

This skill deals 30 physical damage to one enemy and heals the caster for 10 health.
Cooldown: 0
Reiatsu required:
Classes: Physical, Instant
Skill:
Eyepatch Removal

'Kenpachi Stab' will permanently deal 5 additional physical damage after each time it is used. During this time, this skill can be used again to gain 1 random energy, and increase the damage reduction percentage of bloodlust by 10% if active.
Cooldown: 2
Reiatsu required: None
Classes: Strategic, Instant
Skill:
Bloodlust

This character gains an initial 20% damage reduction and an additional 10% damage reduction each time he is the target of a new damaging skill or action. This effect can only activate once per turn and won't go beyond 80. This skill may not be used while active.
Cooldown: 0
Reiatsu required:
Classes: Strategic, Instant
Skill:
Taunt

Kenpachi provokes the enemy team to protect his allies. For 2 turns, all enemies will deal 5 less physical and reiatsu damage and all new harmful skills used on Kenpachi's team will be reflected to Kenpachi. This skill ignores invulnerability. If Kenpachi dies, this skill ends.
Cooldown: 4
Reiatsu required:
Classes: Strategic, Instant



















