Kidou Kira

After the betrayal of his captain, Kira has become depressed, but he must fight to protect Karakura Town regardless. No longer is Kira fighting for his captain. Now he fights for his allies, using offensive and defensive skills that work around his team.
Skill:
Destructive Spell #58: Orchid Sky

This character deals 10 reiatsu damage to all enemies for 4 turns. The following 4 turns, this skill will cost 1 kidou, have a cooldown of 1, and will stun an enemy for 1 turn.* This skill cannot be countered or reflected.
Cooldown: 0
Reiatsu required:
Classes: Reiatsu, Action, Instant
Skill:
Binding Spell #39: Arc Shield

The following turn, the first new harmful non-strategic skill used on one ally, or himself, will be countered and that ally will gain 20 destructible defense and will ignore all harmful non-damage effects except energy cost changes, executes, and destructible defense removing effects until they receive damage. This skill is invisible
Cooldown: 2
Reiatsu required:
Classes: Strategic, Instant
Skill:
Binding Spell #73: Inverse Mountain Crystal

This character heals himself and all allies for 25 health and gives them 25 destructible defense. The entire ally team will ignore all harmful effects except damage, energy cost changes, executes, and destructible defense removing effects until they are damaged by a new skill.
Cooldown: 5
Reiatsu required:
Classes: Strategic, Instant
Skill:
Escape

This skill makes this character invulnerable for 1 turn.
Cooldown: 4
Reiatsu required:
Classes: Strategic, Instant
Skill:
Destructive Spell #58: Orchid Sky

Stuns one enemy for 1 turn. This skill cannot be countered or reflected.
Cooldown: 1
Reiatsu required:
Classes: Reiatsu, Action, Instant



















