Inner Ichigo

Born inside Ichigo, Inner Ichigo exists as a formless hollow spirit biding his time until his awakening. Inner Ichigo's fighting style consists of taking over anybody in his sight and weakening their own powers by infusing his own.
Skill:
Enemy Take-Over

Inner Ichigo takes over an enemy and becomes invulnerable to all skills. For 3 turns, Inner Ichigo's skills will be swapped and he will only be able to target that enemy. This skill ignores invulnerability.
Cooldown: 5
Reiatsu required:
Classes: Strategic, Instant
Skill:
Ally Take-Over

Inner Ichigo takes over one of his allies by force, swapping all of Inner Ichigo's skills for 4 turns or until that ally dies. During this time, Inner Ichigo will only be able to target that ally and Inner Ichigo will be invulnerable to all skills.
Cooldown: 5
Reiatsu required:
Classes: Strategic, Instant
Skill:
Inner World

Inner Ichigo sends everyone into his Inner World, swapping his skills for 4 turns. During this time, Inner Ichigo and his allies will heal 5 health each turn.
Cooldown: 0
Reiatsu required:
Classes: Strategic, Instant
Skill:
Deflect

This skill makes Inner Ichigo invulnerable for 1 turn. This skill cannot be used during 'Ally Take-Over' or 'Enemy Take-Over'.
Cooldown: 4
Reiatsu required:
Classes: Strategic, Instant
Skill:
Physical Breakdown

Inner Ichigo breaks down the body of the enemy, causing it to respond awkwardly. All skills that enemy is using are removed, and for 1 turn, if that enemy uses a new skill, that skill's cooldown will increase by 3. This skill is invisible and ignores invulnerability.
Cooldown: 0
Reiatsu required:
Classes: Strategic, Instant
Skill:
Mental Breakdown

Inner Ichigo deludes an enemy into expending more strength than they have to. For 1 turn, all their skills will cost 2 additional random reiatsu. This skill ignores invulnerability.
Cooldown: 0
Reiatsu required:
Classes: Strategic, Instant
Skill:
Spiritual Breakdown

Inner Ichigo begins creeping his way into the enemy, dealing 20 affliction damage to the enemy. If this skill kills that enemy, Inner Ichigo will have his skills swapped for the rest of the game. This skill ignores invulnerability.
Cooldown: 0
Reiatsu required:
Classes: Affliction, Instant
Skill:
Reiatsu Wave

Inner Ichigo boosts his ally's power for 2 turns, granting them 15 points of damage reduction, healing them 15 health each turn, increasing their non-affliction damage by 10, reducing the cost of their skills by 1 random and the cooldown of all their skills by 1.
Cooldown: 2
Reiatsu required:
Classes: Strategic, Instant
Skill:
Reiatsu Eraser

Helping his ally, Inner Ichigo will make that ally invulnerable for 1 turn, then remove all harmful skills on that ally.
Cooldown: 1
Reiatsu required:
Classes: Strategic, Instant
Skill:
Hollowfy

Inner Ichigo decides to use his ally for himself, fully transferring his spirit into them. Inner Ichigo will drain all their health and will have his skills swapped for the rest of the game.
Cooldown: 0
Reiatsu required:
Skill:
Inner Ichigo Combat

Using the hilt of Zangetsu, Inner Ichigo will deal 10 physical damage to one enemy for 3 turns. During this time, any strategic skill that enemy uses will have its duration reduced by 1.
Cooldown: 3
Reiatsu required:
Classes: Physical, Action
Skill:
White Getsuga Tenshou

Inner Ichigo unleashes a Getsuga Tenshou burst at one enemy, dealing 25 piercing reiatsu damage to them and reducing their physical and reiatsu damage by 25 for 1 turn.
Cooldown: 0
Reiatsu required:
Classes: Reiatsu, Instant
Skill:
Bankai - Tensa Zangetsu

Inner Ichigo enters his ultimate form, making 'Inner World' permanent, doubling the damage of 'Inner Ichigo Combat,' increasing the damage of 'White Getsuga Tenshou' by 25, and healing him for 15 health. This skill can only be used once.
Cooldown: 0
Reiatsu required:
Classes: Strategic, Instant
Skill:
Hollow Consumption

Summoning a worm-like appendage, Inner Ichigo deals 20 physical damage to one enemy and stuns them for 1 turn.
Cooldown: 1
Reiatsu required:
Classes: Physical, Instant
Skill:
Crimson Cero

Inner Ichigo charges up a cero of potent energy. While active, Inner Ichigo may use this skill again to deal 10 reiatsu damage. During this time, this skill will deal 15 more reiatsu damage each turn that passes.
Cooldown: 0
Reiatsu required:
Classes: Reiatsu, Instant
Skill:
High-Speed Regeneration

For the rest of the game, each time Inner Ichigo receives new non-affliction damage, he will heal 10 health and gain 5 points of destructible defense. For 2 turns, he will also gain 5 points of damage reduction. This skill can only be used once.
Cooldown: 0
Reiatsu required: None
Classes: Strategic, Instant
Skill:
Ultra Perception

This skill makes Inner Ichigo invulnerable for 1 turn.
Cooldown: 4
Reiatsu required:
Classes: Strategic, Instant



















