Healing Injection
Skill:
Healing Injection

This skill heals himself or one ally for 15 health and makes the caster of this skill invulnerable for 1 turn. This skill's cooldown will be increased by 1 each time it's used (this effect cannot be ignored).
Cooldown: 3
Reiatsu required:
Classes: Strategic, Instant | Targeting: Ally team
- Targeting: Ally team
- Classes: Strategic, Instant




















