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Pre-Ascension Aizen


Pre-Ascension Aizen

Pre-Ascension Aizen
Having betrayed Soul Society, Aizen has raised his own army of arrancars and espada to help against his fight with the Shinigami. Biding his time until his ascension, Aizen prefers toying with his enemies instead of fighting them straight on.
Skill:

Illusionary Sword Attack

Illusionary Sword Attack
Aizen attacks an enemy, dealing 20 piercing physical damage to them and healing himself for 10 health. This skill ignores invulnerability.
Cooldown: 0
Reiatsu required:
Ignores invuln.
Classes: Physical, Instant | Targeting: Single target
Skill:

Absolute Hypnosis

Absolute Hypnosis
For 4 turns, each time Aizen is successfully damaged by new harmful damage, the damage and healing of 'Illusionary Sword Attack' will increase by the original amount of the skill. Afterwards, this skill will be swapped with 'Redirect'. This skill is invisible.
Cooldown: 6
Reiatsu required:
Classes: Strategic, Instant | Targeting: Self
Skill:

Hogyoku Fusion

Hogyoku Fusion
For 3 turns, Aizen will gain 1 random energy and the following 3 turns, Aizen will ignore all harmful non-damage effects (except executes) and this skill will be swapped with 'Empowered Thunder Roar Cannon'. This skill is invisible.
Cooldown: 6
Reiatsu required:
Classes: Strategic, Instant | Targeting: Self
Skill:

Aizen Block

Aizen Block
This skill makes this character invulnerable for 1 turn.
Cooldown: 4
Reiatsu required:
Classes: Strategic, Instant | Targeting: Self
Skill:

Redirect

Redirect
Aizen alters the perception of the enemy. For 1 turn, all new harmful physical and reiatsu skills used on one ally will be reflected to him. This skill is invisible.
Cooldown: 1
Reiatsu required:
Classes: Strategic, Instant | Targeting: Self
Skill:

Empowered Thunder Roar Cannon

Empowered Thunder Roar Cannon
Using a super powered version of the kidou, Aizen deals 55 reiatsu damage to one enemy.
Cooldown: 2
Reiatsu required:
Classes: Reiatsu, Instant | Targeting: Single target
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