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Build a custom character page with draggable skills, cooldowns, classes, and live energy costs.
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Bankai Yamamoto

Bankai Yamamoto
Ready to end the war the moment it begins, Yamamoto draws upon his Bankai to exterminate the Quincy threat
Skill:

Zanka no Tachi

Zanka no Tachi
At the beginning of each turn, this character's skills will cost one less specific energy (max 1 of each color). Whenever he uses a new skill, this cost decrease effect will be reset. This skill becomes Kita: Tenchi Kaijin while active. This skill cannot be removed.
Cooldown: 0
Reiatsu required:
Targeting: Self
Skill:

Higashi: Kyokujitsujin

Higashi: Kyokujitsujin
All active skills used by and on target enemy will be removed. Permanently, whenever Bankai Yamamoto uses a new skill, all enemies will have their active cooldowns increased by 1. This effect stacks
Cooldown: 4
Reiatsu required:
Targeting: Single target
Skill:

Nishi: Zanjitsu Gokuri

Nishi: Zanjitsu Gokuri
Yamamoto removes all harmful effects from himself and gains 40 destructible defense. While he has this destructible defense, all enemies take 5 affliction damage per turn. Permanently, when Bankai Yamamoto uses a new skill, all enemies take 5 affliction damage. This effect stacks
Cooldown: 2
Reiatsu required:
Targeting: Self
Skill:

Minami: Kaka Jumanokushi Daisojin

Minami: Kaka Jumanokushi Daisojin
All dead enemies use a random harmful skill in their kit on target enemy. Permanently, whenever Bankai Yamamoto uses a new skill, all dead enemies use a random harmful skill in their kit on a random enemy. This effect stacks. This skill is AOE.
Cooldown: 2
Reiatsu required:
Targeting: AOE
Skill:

Kita: Tenchi Kaijin

Kita: Tenchi Kaijin
One enemy takes 50 affliction damage that cannot be ignored. Permanently, whenever Bankai Yamamoto uses a new skill, any enemy with 10 or less health will be executed, plus 10 for each time this skill has been used.
Cooldown: 2
Reiatsu required:
Targeting: Single target
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