Shiba Isshin

Captain of the 10th Division and heir to the Shiba clan, Isshin is as dangerous as he is lazy, shirking his responsibility at any opportunity. A flaming zanpakuto at his side, his curiosity drawing him into an unknown danger, and a future he could've never expected.
Skill:
Burn, Engetsu

One enemy will take 10 physical damage and 10 affliction* damage. For 2 turns, This character will take 5 affliction* damage and one random enemy will take 10 affliction* damage.
Cooldown: 0
Reiatsu required:
Skill:
Getsuga Tenshou Inferno

One enemy will take 20 reiatsu damage and 20 affliction damage. If the target has destructible defense or damage reduction, they will take 10 additional affliction damage. This skill ignores invulnerability.
Cooldown: 0
Reiatsu required:
Skill:
Drive to Protect

This character and one ally will gain 10 damage reduction permanently. The first time the ally's health reaches lower than 50, this character's affliction damage will be increased by 5. The first time this character's health reaches 50 or lower, this character's non-affliction damage will be increased by 5. This skill swaps to savior, and can only be used once.
Cooldown: 0
Reiatsu required:
Skill:
Engetsu Defense

This character will become invulnerable for 1 turn.
Cooldown: 4
Reiatsu required:
Skill:
Savior

This character targets the ally protected by "Drive to Protect." For 1 turn, the first harmful skill used on that ally will be countered, and an offensive skill will be used on the attacker. If the ally's health is higher than 40, "Burn, Engetsu" is used. If the Ally's health is less than or equal to 40, "Getsuga Tenshou Inferno" will be used. This skill is invisible and ends when triggered
Cooldown: 1
Reiatsu required:



















