Summer Resonance
The limited edition Matsumoto, Momo, and Unohana summer rank hats are back. This time every ladder battle gives you an attunement built from the same Energy, Ability, and Class filters as the character-selection screen. Cast one skill that matches the whole recipe, and chain full hits to bank Sun Tokens. Your team is entirely your own; the filter recipe is the puzzle.

Live Sun Token Standings
- 1st
ahadphantom23 Sun Tokens · best chain 8 - 2nd
dipppook18 Sun Tokens · best chain 1 - 3rd
Tamashii14 Sun Tokens · best chain 2 - 4
tooommm1813 Sun Tokens · best chain 3 - 5
Yasmind12 Sun Tokens · best chain 2 - 6
my getkyagenki8 Sun Tokens · best chain 1 - 7Aamro1 Sun Tokens · best chain 1
Ranked by Sun Tokens earned from ladder battles during the event. Ties favor the player who reached the total first.
How Resonance Works
Before you pick a team, the selection screen shows your attunement: an include-only filter recipe such as Kidou + Reiryoku · Stun · Strategic. Event Boost+ subscribers also see matching characters and skills highlighted directly, with a meter on each skill showing its base Sun Token payout.
- One cast that matches every filter earns power-based Sun Tokens, and your chain advances.
- Only a skill that satisfies every filter at once counts. Partial matches never combine across skills.
- Using no complete matching skill breaks your chain back to zero.
- Only specific reiatsu costs count. Random costs are paid from a shared pool, so they cannot be tied to a single skill.
Scoring
Everything is counted in Sun Tokens, so the number on your battle counter is the number you are handed at the end. There is no hidden conversion.
- +1 or more for every full hit. The neutral value starts at +2, and every 3 power raises it by 1.
- A matching character below 50% adjusted win rate can add up to +2; one above 50% can subtract up to 2, with a minimum payout of +1.
- +1 for every 3 chain depth you reach, counted on your deepest chain.
- +2 uncommon, +4 rare, +6 mythic, or +8 legendary, once per battle.
- +2 for winning. Everything else pays out win or lose.
Every playable skill contributes all of its Energy, Ability, and Class filters. Every combination of at least two filters becomes a possible recipe, but only when a real roster skill satisfies all of them. Power is one point per filter beyond two, plus 0–4 points for scarcity (20+, 8–19, 3–7, 2, or 1 matching skills). Power 0 is common, 1–2 uncommon, 3–4 rare, 5–6 mythic, and 7+ legendary. Your attunement rerolls after every ladder battle, or instantly for 20 Soul Coins, and your opponent cannot see it. Skill rewards use the character's ladder record with 10 virtual wins and 10 virtual losses first; this neutral prior stops a new or rarely played character from becoming an artificial jackpot.
Prizes - Top 3 Players
- 1stAll three summer rank hatsUnohana + Matsumoto + Momo
- 2ndTwo summer rank hatsMatsumoto + Momo
- 3rdOne summer rank hatMomo
The summer rank hats are limited edition and are distributed by staff after the leaderboard is frozen. There are no Soul Coin prizes this time: everything else you earn comes from Sun Tokens in the Event Shop.



















